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» Foliage Recognition Based on Local Edge Information
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HCI
2009
14 years 7 months ago
AR City Representation System Based on Map Recognition Using Topological Information
This paper presents a system for overlaying 3D GIS data information such as 3D buildings onto a 2D physical urban map. We propose a map recognition framework by analysis of distrib...
Hideaki Uchiyama, Hideo Saito, Myriam Servieres, G...
SSIAI
2002
IEEE
15 years 2 months ago
Geometry-Based Automatic Object Localization and 3-D Pose Detection
Given the image of a real-world scene and a polygonal 3-D model of a depicted object, its apparent size, image coordinates, and 3-D orientation are autonomously detected. Based on...
Marcus A. Magnor
CHI
2005
ACM
15 years 10 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
CIARP
2008
Springer
14 years 11 months ago
Learning and Forgetting with Local Information of New Objects
The performance of supervised learners depends on the presence of a relatively large labeled sample. This paper proposes an automatic ongoing learning system, which is able to inco...
Fernando Vázquez, José Salvador S&aa...
JEI
2007
144views more  JEI 2007»
14 years 9 months ago
Cost-based closed-contour representations
This paper presents an efficient technique for linking edge points in order to generate a closed-contour representation. It is based on the consecutive use of global and local sch...
Angel Domingo Sappa, Boris Xavier Vintimilla