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» Foliage Recognition Based on Local Edge Information
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HCI
2009
14 years 9 months ago
AR City Representation System Based on Map Recognition Using Topological Information
This paper presents a system for overlaying 3D GIS data information such as 3D buildings onto a 2D physical urban map. We propose a map recognition framework by analysis of distrib...
Hideaki Uchiyama, Hideo Saito, Myriam Servieres, G...
SSIAI
2002
IEEE
15 years 4 months ago
Geometry-Based Automatic Object Localization and 3-D Pose Detection
Given the image of a real-world scene and a polygonal 3-D model of a depicted object, its apparent size, image coordinates, and 3-D orientation are autonomously detected. Based on...
Marcus A. Magnor
CHI
2005
ACM
15 years 11 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
CIARP
2008
Springer
15 years 1 months ago
Learning and Forgetting with Local Information of New Objects
The performance of supervised learners depends on the presence of a relatively large labeled sample. This paper proposes an automatic ongoing learning system, which is able to inco...
Fernando Vázquez, José Salvador S&aa...
JEI
2007
144views more  JEI 2007»
14 years 11 months ago
Cost-based closed-contour representations
This paper presents an efficient technique for linking edge points in order to generate a closed-contour representation. It is based on the consecutive use of global and local sch...
Angel Domingo Sappa, Boris Xavier Vintimilla