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» Footprint evaluation for volume rendering
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VVS
1995
IEEE
132views Visualization» more  VVS 1995»
15 years 3 months ago
Multi-Dimensional Trees for Controlled Volume Rendering and Compression
This paper explores the use of multi-dimensional trees to provide spatial and temporal e ciencies in imaging large data sets. Each node of the tree contains a model of the data in...
Jane Wilhelms, Allen Van Gelder
83
Voted
VIS
2008
IEEE
154views Visualization» more  VIS 2008»
16 years 28 days ago
Volume MLS Ray Casting
The method of Moving Least Squares (MLS) is a popular framework for reconstructing continuous functions from scattered data due to its rich mathematical properties and well-underst...
Christian Ledergerber, Gaël Guennebaud, Miriah ...
106
Voted
CGI
2006
IEEE
15 years 5 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
98
Voted
CGF
2010
148views more  CGF 2010»
14 years 11 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
128
Voted
RT
1998
Springer
15 years 3 months ago
Image-Based Rendering for Non-Diffuse Synthetic Scenes
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
Dani Lischinski, Ari Rappoport