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IWEC
2010
15 years 4 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
ENTCS
2008
175views more  ENTCS 2008»
15 years 3 months ago
AGAPIA v0.1: A Programming Language for Interactive Systems and Its Typing System
A model (consisting of rv-systems), a core programming language (for developing rv-programs), several specification and analysis techniques appropriate for modeling, programming a...
Cezara Dragoi, Gheorghe Stefanescu
3DPVT
2002
IEEE
172views Visualization» more  3DPVT 2002»
15 years 8 months ago
3D objects visualization for remote interactive medical applications
3D medical images produced in health centers represent tremendous amounts of data spread over different places. Automatic processing of these data often allow quantitative and rep...
Johan Montagnat, Eduardo Davila, Isabelle E. Magni...
ICDAR
2003
IEEE
15 years 8 months ago
Towards Automatic Video-based Whiteboard Reading
As whiteboards have become a popular tool in meeting rooms, there has been a growing interest in making use of the whiteboard as a user interface for human computer interaction. T...
Markus Wienecke, Gernot A. Fink, Gerhard Sagerer
SIGIR
2011
ACM
14 years 5 months ago
The economics in interactive information retrieval
Searching is inherently an interactive process usually requiring numerous iterations of querying and assessing in order to find the desired amount of relevant information. Essent...
Leif Azzopardi