We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
In this paper, we study timed games played on weighted timed automata. In this context, the reachability problem asks if, given a set T of locations and a cost C, Player 1 has a st...
Monitoring real-time concurrent systems is a challenging task. In this paper we formulate (model-based) supervision by means of hidden state history reconstruction, from event (e.g...
We define quantitative similarity functions between timed transition systems that measure the degree of closeness of two systems as a real, in contrast to the traditional boolean ...
Thomas A. Henzinger, Rupak Majumdar, Vinayak S. Pr...
Abstract. Conceptual Graphs are a very powerful knowledge and meaning representation formalism grounded on deep philosophical, linguistic and object oriented principles [1], [2]. C...