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97
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ICSE
2010
IEEE-ACM
14 years 9 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
104
Voted
INLG
2010
Springer
14 years 9 months ago
Finding Common Ground: Towards a Surface Realisation Shared Task
In many areas of NLP reuse of utility tools such as parsers and POS taggers is now common, but this is still rare in NLG. The subfield of surface realisation has perhaps come clos...
Anja Belz, Mike White, Josef van Genabith, Deirdre...
PPDP
2010
Springer
14 years 9 months ago
Rewrite-based verification of XML updates
We propose a model for XML update primitives of the W3C XQuery Update Facility as parameterized rewriting rules of the form: "insert an unranked tree from a regular tree lang...
Florent Jacquemard, Michaël Rusinowitch
117
Voted
SIGSOFT
2010
ACM
14 years 9 months ago
Differential static analysis: opportunities, applications, and challenges
It is widely believed that program analysis can be more closely targeted to the needs of programmers if the program is accompanied by further redundant documentation. This may inc...
Shuvendu K. Lahiri, Kapil Vaswani, C. A. R. Hoare
128
Voted
CGF
2010
141views more  CGF 2010»
14 years 9 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...