This paper presents PiDES, a formalism for discrete event simulation based on Pi-calculus. PiDES provides a rigorous semantics of behavior modeling and coordination for simulation...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
We present an approach to modelling Abadi–Cardelli-style object calculi as Unifying Theories of Programming (UTP) designs. Here we provide a core object calculus with an operatio...
: In this paper, we present the experience gained with the participation in a case study in which a novel high-level design language (UML4SOA) was used to produce a service-oriente...
Abstract. GP (for Graph Programs) is a rule-based, nondeterministic programming language for solving graph problems at a high level of abstraction, freeing programmers from handlin...