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AAMAS
2006
Springer
13 years 6 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
SIGCOMM
2006
ACM
14 years 6 days ago
Quantifying Skype user satisfaction
The success of Skype has inspired a generation of peer-topeer-based solutions for satisfactory real-time multimedia services over the Internet. However, fundamental questions, suc...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
XMLSEC
2003
ACM
13 years 11 months ago
An access control framework for business processes for web services
Business Processes for Web Services are the new paradigm for the lightweight integration of business from different enterprises. Whereas the security and access control policies ...
Hristo Koshutanski, Fabio Massacci
SAC
2004
ACM
13 years 11 months ago
Combining analysis and synthesis in a model of a biological cell
for ideas, and then abstract away from these ideas to produce algorithmic processes that can create problem solutions in a bottom-up manner. We have previously described a top-dow...
Ken Webb, Tony White
AIIDE
2008
13 years 8 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas