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CGA
2011
14 years 8 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
KDD
2002
ACM
112views Data Mining» more  KDD 2002»
16 years 4 months ago
From run-time behavior to usage scenarios: an interaction-pattern mining approach
A key challenge facing IT organizations today is their evolution towards adopting e-business practices that gives rise to the need for reengineering their underlying software syst...
Mohammad El-Ramly, Eleni Stroulia, Paul G. Sorenso...
SMI
2010
IEEE
120views Image Analysis» more  SMI 2010»
15 years 2 months ago
Single-Cycle Plain-Woven Objects
—It has recently been shown that if we twist an arbitrary subset of edges of a mesh on an orientable surface, the resulting extended graph rotation system (EGRS) can be used to i...
Qing Xing, Ergun Akleman, Jianer Chen, Jonathan L....
CAV
2007
Springer
108views Hardware» more  CAV 2007»
15 years 10 months ago
Systematic Acceleration in Regular Model Checking
Abstract. Regular model checking is a form of symbolic model checking technique for systems whose states can be represented as finite words over a finite alphabet, where regular ...
Bengt Jonsson, Mayank Saksena
IFL
2004
Springer
122views Formal Methods» more  IFL 2004»
15 years 9 months ago
Source-Based Trace Exploration
Abstract. Tracing a computation is a key method for program comprehension and debugging. Hat is a tracing system for Haskell 98 programs. During a computation a trace is recorded i...
Olaf Chitil