We report on experience with using RDF to provide a rich content language for use with FIPA agent toolkits, and on RDFS as a metadata language. We emphasise their utility for prog...
Kit-ying Hui, Stuart Chalmers, Peter M. D. Gray, A...
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...