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» Formalising Performative Interaction
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PODC
2000
ACM
15 years 6 months ago
Garbage collection of timestamped data in Stampede
Stampede is a parallel programming system to facilitate the programming of interactive multimedia applications on clusters of SMPs. In a Stampede application, a variable number of...
Rishiyur S. Nikhil, Umakishore Ramachandran
SIGGRAPH
2000
ACM
15 years 6 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
SIGGRAPH
2000
ACM
15 years 6 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
ICRA
1998
IEEE
144views Robotics» more  ICRA 1998»
15 years 6 months ago
The Atacama Desert Trek: Outcomes
In June and July 1997, Nomad, a planetary-relevant mobile robot, traversed more than 220 kilometers across the barren Atacama Desert in Chile, exploring a landscape analogous to t...
Deepak Bapna, Eric Rollins, John Murphy, Mark W. M...
VLDB
1999
ACM
145views Database» more  VLDB 1999»
15 years 6 months ago
DBMSs on a Modern Processor: Where Does Time Go?
Recent high-performance processors employ sophisticated techniques to overlap and simultaneously execute multiple computation and memory operations. Intuitively, these techniques ...
Anastassia Ailamaki, David J. DeWitt, Mark D. Hill...
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