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» Formalising Performative Interaction
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ICSE
2000
IEEE-ACM
15 years 7 months ago
Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems
Software architecture styles for developing multiuser applications are usually defined at a conceptual level, abstracting such low-level issues of distributed implementation as co...
Gary E. Anderson, T. C. Nicholas Graham, Timothy N...
149
Voted
ESEC
1995
Springer
15 years 7 months ago
Improvise: Interactive Multimedia Process Visualization Environment
Improvise is a multimedia system for modeling, visualizing and documenting software and business processes. It runs under Microsoft Windows and on most avors of the UNIX operating ...
Naser S. Barghouti, Eleftherios Koutsofios, Edith ...
127
Voted
SI3D
1995
ACM
15 years 7 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
160
Voted
ECAI
2008
Springer
15 years 5 months ago
Salience-driven Contextual Priming of Speech Recognition for Human-Robot Interaction
Abstract. The paper presents an implemented model for priming speech recognition, using contextual information about salient entities. The underlying hypothesis is that, in human-r...
Pierre Lison, Geert-Jan M. Kruijff
148
Voted
SMA
2008
ACM
203views Solid Modeling» more  SMA 2008»
15 years 3 months ago
Interactive continuous collision detection between deformable models using connectivity-based culling
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...