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AAAI
2008
15 years 6 months ago
Planning for Human-Robot Interaction Using Time-State Aggregated POMDPs
In order to interact successfully in social situations, a robot must be able to observe others' actions and base its own behavior on its beliefs about their intentions. Many ...
Frank Broz, Illah R. Nourbakhsh, Reid G. Simmons
FLAIRS
2007
15 years 6 months ago
Towards Player Preference Modeling for Drama Management in Interactive Stories
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...
Manu Sharma, Santiago Ontañón, Chris...
163
Voted
ACMICEC
2008
ACM
272views ECommerce» more  ACMICEC 2008»
15 years 6 months ago
Adapting the interaction state model in conversational recommender systems
Conventional conversational recommender systems support interaction strategies that are hard-coded into the system in advance. In this context, Reinforcement Learning techniques h...
Tariq Mahmood, Francesco Ricci
CIVR
2008
Springer
173views Image Analysis» more  CIVR 2008»
15 years 6 months ago
Adaptive multiple feedback strategies for interactive video search
In this paper, we propose adaptive multiple feedback strategies for interactive video retrieval. We first segregate interactive feedback into 3 distinct types (recall-driven relev...
Huan-Bo Luan, Yantao Zheng, Shi-Yong Neo, Yongdong...
123
Voted
CSCW
2008
ACM
15 years 6 months ago
The effects of local lag on tightly-coupled interaction in distributed groupware
Tightly-coupled interaction is shared work in which each person's actions immediately and continuously influence the actions of others. Tightly-coupled collaboration is a hal...
Dane Stuckel, Carl Gutwin