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» Formalising Performative Interaction
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PG
2003
IEEE
15 years 10 months ago
Interactive 3D Model Acquisition and Registration
The acquisition of geometric information from realworld objects has become a major way of modeling complex scenes and environments. Unfortunately, most optical methods for geometr...
Yushuang Liu, Wolfgang Heidrich
150
Voted
GECCO
2003
Springer
15 years 10 months ago
Optimization Using Particle Swarms with Near Neighbor Interactions
This paper presents a modification of the particle swarm optimization algorithm (PSO) intended to combat the problem of premature convergence observed in many applications of PSO. ...
Kalyan Veeramachaneni, Thanmaya Peram, Chilukuri K...
162
Voted
ISMAR
2002
IEEE
15 years 10 months ago
Alternative Tools for Tangible Interaction: A Usability Evaluation
In this work we compare an in-house designed Tangible User Interface (TUI) with three alternative single-user tools through an empirical investigation. These three alternative too...
Morten Fjeld, Sissel Guttormsen Schär, Domeni...
ICRA
2000
IEEE
180views Robotics» more  ICRA 2000»
15 years 10 months ago
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams
We present techniques for fast motion planning by using discrete approximations of generalized Voronoi diagrams, computed with graphics hardware. Approaches based on this diagram ...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
RT
1999
Springer
15 years 9 months ago
Interactive Ray-Traced Scene Editing using Ray Segment Trees
This paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changin...
Kavita Bala, Julie Dorsey, Seth J. Teller