The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
Experiments were performed to reveal some of the computational properties of the human motor memory system. We show that as humans practice reaching movements while interacting wi...
Reza Shadmehr, Tom Brashers-Krug, Ferdinando A. Mu...
In designing autonomous agents that deal competently with issues involving time and space, there is a tradeoff to be made between guaranteed response-time reactions on the one han...
This paper describes our first participation in TRECVID. We took part in the search task and submitted two interactive runs. Both of them are of Type c, and use no ASR/MT output ...
Particle-based simulations are a popular tool for researchers in various sciences. In combination with the availability of ever larger COTS clusters and the consequently increasin...