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NIPS
1993
15 years 5 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
NIPS
1994
15 years 5 months ago
Interference in Learning Internal Models of Inverse Dynamics in Humans
Experiments were performed to reveal some of the computational properties of the human motor memory system. We show that as humans practice reaching movements while interacting wi...
Reza Shadmehr, Tom Brashers-Krug, Ferdinando A. Mu...
IJCAI
1989
15 years 5 months ago
A Model for Projection and Action
In designing autonomous agents that deal competently with issues involving time and space, there is a tradeoff to be made between guaranteed response-time reactions on the one han...
Keiji Kanazawa, Thomas Dean
156
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TRECVID
2007
15 years 5 months ago
The University of Queensland at TRECVID 2007 Search Task
This paper describes our first participation in TRECVID. We took part in the search task and submitted two interactive runs. Both of them are of Type c, and use no ASR/MT output ...
Heng Tao Shen, Xiaofang Zhou, Jie Shao, Zi Huang
APVIS
2009
15 years 5 months ago
Optimized data transfer for time-dependent, GPU-based glyphs
Particle-based simulations are a popular tool for researchers in various sciences. In combination with the availability of ever larger COTS clusters and the consequently increasin...
Sebastian Grottel, Guido Reina, Thomas Ertl