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TOG
2008
145views more  TOG 2008»
15 years 4 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
TOG
2008
154views more  TOG 2008»
15 years 4 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
JDWM
2007
112views more  JDWM 2007»
15 years 4 months ago
Empowering the OLAP Technology to Support Complex Dimension Hierarchies
Comprehensive data analysis has become indispensable in a variety of domains. OLAP (On-Line Analytical Processing) systems tend to perform poorly or even fail when applied to comp...
Svetlana Mansmann, Marc H. Scholl
TON
2008
122views more  TON 2008»
15 years 4 months ago
Distributed throughput maximization in wireless mesh networks via pre-partitioning
Abstract-- This paper considers the interaction between channel assignment and distributed scheduling in multi-channel multiradio Wireless Mesh Networks (WMNs). Recently, a number ...
Andrew Brzezinski, Gil Zussman, Eytan Modiano
JGTOOLS
2007
119views more  JGTOOLS 2007»
15 years 4 months ago
PB-FFD: A Point-Based Technique for Free-Form Deformation
This paper presents PB-FFD, a novel, interactive, point-based technique for performing free-form deformation of polygonal meshes. First, a volumetric deformation space is de ned a...
Kevin T. McDonnell, Hong Qin