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AI
1999
Springer
15 years 4 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda
AI
1999
Springer
15 years 4 months ago
Bucket Elimination: A Unifying Framework for Reasoning
Bucket elimination is an algorithmic framework that generalizes dynamic programming to accommodate many problem-solving and reasoning tasks. Algorithms such as directional-resolut...
Rina Dechter
AROBOTS
1999
140views more  AROBOTS 1999»
15 years 4 months ago
A Robust Analog VLSI Motion Sensor Based on the Visual System of the Fly
Sensing visual motion gives a creature valuable information about its interactions with the environment. Flies in particular use visual motion information to navigate through turbu...
Reid R. Harrison, Christof Koch
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 4 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
TSMC
1998
78views more  TSMC 1998»
15 years 4 months ago
Automata learning and intelligent tertiary searching for stochastic point location
—Consider the problem of a robot (learning mechanism or algorithm) attempting to locate a point on a line. The mechanism interacts with a random environment which essentially inf...
B. John Oommen, Govindachari Raghunath