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GAMEON
2001
15 years 6 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
158
Voted
FIW
1997
151views Communications» more  FIW 1997»
15 years 6 months ago
An Architectural Foundation for Relating Features
Consideration of services in the Intelligent Network and telecommunications leads to the definition of ANISE (Architectural Notions In Service Engineering). This is a rigorous lan...
Kenneth J. Turner
ECTEL
2007
Springer
15 years 11 months ago
Reasoning-Based Curriculum Sequencing and Validation: Integration in a Service-Oriented Architecture
Abstract. We present a service-oriented personalization system, set in an educational framework, based on a semantic annotation of courses, given at a knowledge level (what the cou...
Matteo Baldoni, Cristina Baroglio, Ingo Brunkhorst...
EMSOFT
2004
Springer
15 years 10 months ago
Heterogeneous reactive systems modeling: capturing causality and the correctness of loosely time-triggered architectures (LTTA)
We present an extension of a mathematical framework proposed by the authors to deal with the composition of heterogeneous reactive systems. Our extended framework encompasses dive...
Albert Benveniste, Benoît Caillaud, Luca P. ...
FPL
2006
Springer
113views Hardware» more  FPL 2006»
15 years 8 months ago
A Novel Heuristic and Provable Bounds for Reconfigurable Architecture Design
This paper is concerned with the application of formal optimisation methods to the design of mixed-granularity FPGAs. In particular, we investigate the appropriate mix and floorpl...
Alastair M. Smith, George A. Constantinides, Peter...