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NETGAMES
2006
ACM
15 years 11 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
DATE
2003
IEEE
109views Hardware» more  DATE 2003»
15 years 10 months ago
A Novel Metric for Interconnect Architecture Performance
We propose a new metric for evaluation of interconnect architectures. This metric is computed by optimal assignment of wires from a given wire length distribution (WLD) to a given...
Parthasarathi Dasgupta, Andrew B. Kahng, Swamy Mud...
LION
2010
Springer
188views Optimization» more  LION 2010»
15 years 10 months ago
Grapheur: A Software Architecture for Reactive and Interactive Optimization
Abstract This paper proposes a flexible software architecture for interactive multiobjective optimization, with a user interface for visualizing the results and facilitating the s...
Mauro Brunato, Roberto Battiti
NGITS
1993
Springer
15 years 9 months ago
AMOS - An Architecture for Active Mediators
AMOS (Active Mediators Object System) is an architecture to model, locate, search, combine, update, and monitor data in information systems with many work stations connected using...
Gustav Fahl, Tore Risch, Martin Sköld
ICCD
2007
IEEE
152views Hardware» more  ICCD 2007»
15 years 9 months ago
Compiler-assisted architectural support for program code integrity monitoring in application-specific instruction set processors
As application-specific instruction set processors (ASIPs) are being increasingly used in mobile embedded systems, the ubiquitous networking connections have exposed these systems...
Hai Lin, Xuan Guan, Yunsi Fei, Zhijie Jerry Shi