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CCGRID
2001
IEEE
15 years 10 months ago
XtremWeb: A Generic Global Computing System
Global Computing achieves high throughput computing by harvesting a very large number of unused computing resources connected to the Internet. This parallel computing model target...
Gilles Fedak, Cécile Germain, Vincent N&eac...
161
Voted
SIGCOMM
2010
ACM
15 years 6 months ago
A mobile peer-to-peer system for opportunistic content-centric networking
In this work we present a middleware architecture for a mobile peer-to-peer content distribution system. Our architecture allows wireless content dissemination between mobile node...
Ólafur Ragnar Helgason, Emre A. Yavuz, Sylv...
NETGAMES
2005
ACM
16 years 18 hour ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
157
Voted
MUM
2004
ACM
154views Multimedia» more  MUM 2004»
15 years 12 months ago
Plug-and-play application platform: towards mobile peer-to-peer
While peer-to-peer (P2P) has emerged as a new hot communication concept among the Internet users, mobile usage of P2P applications is still taking its first steps. This article fi...
Erkki Harjula, Mika Ylianttila, Jussi Ala-Kurikka,...
244
Voted
LCN
1999
IEEE
15 years 10 months ago
AQuaFWiN: Adaptive QoS Framework for Multimedia in Wireless Networks and Its Comparison with other QoS Frameworks
In a wireless environment, due to topology changes and characteristics of media (interference in radio signals) the bandwidth of a link is unpredictable and possibly very low, the...
Bobby Vandalore, Raj Jain, Sonia Fahmy, Sudhir S. ...