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143
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AAAI
2007
15 years 4 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
141
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JCIT
2007
192views more  JCIT 2007»
15 years 2 months ago
Action Representation for Natural Language Interfaces to Agent Systems
In this paper, we outline a framework for the development of natural language interfaces to agent systems with a focus on action representation. The architecture comprises a natur...
Christel Kemke
ENTCS
2007
97views more  ENTCS 2007»
15 years 2 months ago
Safety-Oriented Design of Component Assemblies using Safety Interfaces
This paper promotes compositional reasoning in the context of safety-critical systems, and demonstrates a safety-oriented component model using an application from the automotive ...
Jonas Elmqvist, Simin Nadjm-Tehrani
ISORC
2000
IEEE
15 years 7 months ago
Hybrid Sequence Charts
We introduce Hybrid Sequence Charts (HySCs) as a visual description technique for communication in hybrid system models. To that end, we adapt a subset of the well-known MSC synta...
Radu Grosu, Ingolf Krüger, Thomas Stauner
ENTCS
2008
140views more  ENTCS 2008»
15 years 2 months ago
Linking Event-B and Concurrent Object-Oriented Programs
The Event-B method is a formal approach to modelling systems, using refinement. Initial specification is a high level of abstraction; detail is added in refinement steps as the de...
Andrew Edmunds, Michael Butler