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HCI
2009
14 years 7 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
77
Voted
DATE
2000
IEEE
117views Hardware» more  DATE 2000»
15 years 2 months ago
Evaluating System Dependability in a Co-Design Framework
The widespread adoption of embedded microprocessor-based systems for safety critical applications mandates the use of co-design tools able to evaluate system dependability at ever...
Marcello Lajolo, Maurizio Rebaudengo, Matteo Sonza...
IPPS
1999
IEEE
15 years 1 months ago
On the Design and Evaluation of Job Scheduling Algorithms
Abstract. In this paper we suggest a strategy to design job scheduling systems. To this end, we first split a scheduling system into three components: Scheduling policy, objective ...
Jochen Krallmann, Uwe Schwiegelshohn, Ramin Yahyap...
MICRO
2008
IEEE
92views Hardware» more  MICRO 2008»
15 years 4 months ago
Online design bug detection: RTL analysis, flexible mechanisms, and evaluation
Higher level of resource integration and the addition of new features in modern multi-processors put a significant pressure on their verification. Although a large amount of res...
Kypros Constantinides, Onur Mutlu, Todd M. Austin
82
Voted
CHI
2010
ACM
15 years 4 months ago
The design and evaluation of an end-user-deployable, whole house, contactless power consumption sensor
We present the design, development, and evaluation of an end-user installable, whole house power consumption sensing system capable of gathering accurate real-time power use that ...
Shwetak N. Patel, Sidhant Gupta, Matthew S. Reynol...