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SIGCOMM
1994
ACM
15 years 4 months ago
Making Greed Work in Networks: A Game-Theoretic Analysis of Switch Service Disciplines
This paper discusses congestion control from a game-theoretic perspective. There are two basic premises: (1) users are assumed to be independent and sel sh, and (2) central admini...
Scott Shenker
98
Voted
AAAI
1996
15 years 1 months ago
Dynamically Sequencing an Animated Pedagogical Agent
One of the most promising opportunities introduced by rapid advances in knowledge-based learning environments and multimedia technologies is the possibility of creating animated p...
Brian A. Stone, James C. Lester
ACL
1992
15 years 1 months ago
The Representation of Multimodal User Interface Dialogues Using Discourse Pegs
The three-tiered discourse representation defined in (Luperfoy, 1991) is applied to multimodal humancomputer interface (HCI) dialogues. In the applied system the three tiers are (...
Susann LuperFoy
102
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INFOCOM
2006
IEEE
15 years 6 months ago
QoS, Properties and Views to Achieve Dynamic Adaptivity
— This paper presents our work in the context of the Adaptive Resource Management (ARM) internal research project at the University of Milano-Bicocca, Italy. The project addresse...
Stefano Mussino, Mario Riva
104
Voted
BMCBI
2008
106views more  BMCBI 2008»
15 years 15 days ago
Ontology Design Patterns for bio-ontologies: a case study on the Cell Cycle Ontology
Background: Bio-ontologies are key elements of knowledge management in bioinformatics. Rich and rigorous bio-ontologies should represent biological knowledge with high fidelity an...
Mikel Egaña Aranguren, Erick Antezana, Mart...