Middleware is often built using a layered architectural style. Layered design provides good separation of the different concerns of middleware, such as communication, marshaling, ...
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
1 This paper presents a transient faults sensitivity evaluation for Quasi Delay Insensitive (QDI) asynchronous circuits. Because of their specific architecture, asynchronous circui...
In a large sensor network, in-network data aggregation, i.e., combining partial results at intermediate nodes during message routing, significantly reduces the amount of communic...
Cross domain resource sharing and collaborations have become pervasive in today’s service oriented organizations. Existing approaches for the realization of cross domain access ...