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173
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CSCW
2000
ACM
15 years 12 months ago
Consistency in replicated continuous interactive media
In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
Martin Mauve
SSDBM
2010
IEEE
112views Database» more  SSDBM 2010»
15 years 11 months ago
BEMC: A Searchable, Compressed Representation for Large Seismic Wavefields
Abstract. State-of-the-art numerical solvers in Earth Sciences produce multi terabyte datasets per execution. Operating on increasingly larger datasets becomes challenging due to i...
Julio López, Leonardo Ramírez-Guzm&a...
CSCW
1996
ACM
15 years 11 months ago
Piazza: A Desktop Environment Supporting Impromptu and Planned Interactions
Much of the support for communication across distributed communities has focused on meetings and intentional contact. However, most interactions within co-located groups occur whe...
Ellen Isaacs, John C. Tang, Trevor Morris
181
Voted
ATAL
2006
Springer
15 years 11 months ago
Tractable negotiation in tree-structured domains
Multiagent resource allocation is a timely and exciting area of research at the interface of Computer Science and Economics. One of the main challenges in this area is the high co...
Yann Chevaleyre, Ulle Endriss, Nicolas Maudet
CSCW
2006
ACM
15 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
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