In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
Abstract. State-of-the-art numerical solvers in Earth Sciences produce multi terabyte datasets per execution. Operating on increasingly larger datasets becomes challenging due to i...
Much of the support for communication across distributed communities has focused on meetings and intentional contact. However, most interactions within co-located groups occur whe...
Multiagent resource allocation is a timely and exciting area of research at the interface of Computer Science and Economics. One of the main challenges in this area is the high co...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...