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CSCW
2007
ACM
15 years 7 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
CSCW
2004
ACM
15 years 7 months ago
Building Connections among Loosely Coupled Groups: Hebb's Rule at Work
Awareness of others' interests can lead to fruitful collaborations, friendships and positive social change. Interviews of groups involved in both research and corporate work r...
Scott Carter, Jennifer Mankoff, P. Goddi
CSCW
2002
ACM
15 years 7 months ago
Markets for attention: will postage for email help?
Balancing the needs of information distributors and their audiences has grown harder in the age of the Internet. While the demand for attention continues to increase rapidly with ...
Robert E. Kraut, James Morris, Rahul Telang, Darri...
CSCW
2002
ACM
15 years 7 months ago
Voice-mail diary studies for naturalistic data capture under mobile conditions
Mobile technology requires new methods for studying its use under realistic conditions "in the field." Reflexively, mobile technology also creates new opportunities for ...
Leysia Palen, Marilyn C. Salzman
CSCW
1998
ACM
15 years 7 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
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