Sciweavers

11345 search results - page 2129 / 2269
» Foundations of Computer Science
Sort
View
149
Voted
ATAL
2010
Springer
15 years 3 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
138
Voted
ATAL
2010
Springer
15 years 3 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
128
Voted
AI
2008
Springer
15 years 2 months ago
What makes propositional abduction tractable
Abduction is a fundamental form of nonmonotonic reasoning that aims at finding explanations for observed manifestations. This process underlies many applications, from car configu...
Gustav Nordh, Bruno Zanuttini
122
Voted
COMPUTING
2008
94views more  COMPUTING 2008»
15 years 2 months ago
Two new methods for constructing double-ended priority queues from priority queues
We introduce two data-structural transformations to construct doubleended priority queues from priority queues. To apply our transformations the priority queues exploited must sup...
Amr Elmasry, Claus Jensen, Jyrki Katajainen
131
Voted
DC
2008
15 years 2 months ago
On implementing omega in systems with weak reliability and synchrony assumptions
We study the feasibility and cost of implementing --a fundamental failure detector at the core of many algorithms--in systems with weak reliability and synchrony assumptions. Intui...
Marcos Kawazoe Aguilera, Carole Delporte-Gallet, H...
« Prev « First page 2129 / 2269 Last » Next »