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» Fractal Image Compression for Efficient Texture Mapping
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SIGGRAPH
1996
ACM
15 years 1 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
73
Voted
ICIP
2005
IEEE
15 years 11 months ago
Processing of textured surfaces represented as surfel sets: representation, compression and geodesic paths
A method for representation and lossy compression of textured surfaces is presented. The input surfaces are represented by surfels (surface elements), i.e., by a set of colored, o...
Tal Darom, Mauro R. Ruggeri, Dietmar Saupe, Nahum ...
ICIP
2005
IEEE
15 years 11 months ago
On object-based compression for a class of dynamic image-based representations
An object-based compression scheme for a class of dynamic image-based representations called "plenoptic videos" (PVs) is studied in this paper. PVs are simplified dynami...
Qing Wu, King To Ng, Shing-Chow Chan, Heung-Yeung ...
3DGIS
2006
Springer
15 years 3 months ago
Texture Generation and Mapping Using Video Sequences for 3D Building Models
Abstract Three-dimensional (3D) building model is one of the most important components in a cyber city implementation and application. This study developed an effective and highly ...
Fuan Tsai, Cheng-Hsuan Chen, Jin-Kim Liu, Kuo-Hsin...
SIGGRAPH
1994
ACM
15 years 1 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan