A practical way for obtaining depth in computer vision is the use of structured light systems. For panoramic depth reconstruction several images are needed which most likely implie...
Radu Orghidan, El Mustapha Mouaddib, Joaquim Salvi
Real-time obstacle avoidance and low-level navigation is a fundamental problem for autonomous animated creatures. Here we present an ethologically inspired approach to this proble...
A low-cost active vision head with ten degrees of freedom is presented that has been build from off-the-shelf parts. To obtain high resolution depth information of fixated objects ...
We consider the problem of representing sets of 3D points in the context of 3D reconstruction from point matches. We present a new representation for sets of 3D points, which is g...
Most approaches to the visual perception of humans do not include high-level activity recognitition. This paper presents a system that fuses and interprets the outputs of several c...