In video coding, certain limitations imposed by the environment, most typically the bit rate, need to be fulfilled. This is achieved by allowing the encoder to reduce the quality ...
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
This paper introduces a video object segmentation algorithm developed in the context of the European project Art.live1 where constraints on the quality of segmentation and the pro...
Alice Caplier, Laurent Bonnaud, Jean-Marc Chassery
New video codink standards such as H.264 offer the flexibility to select from a number of reference frames for motion-estimation for a given predicted frame. In this paper, we pro...
In this paper, we present two rate allocation algorithms for embedded motion compensated video coders. The algorithms are based on the modeling of both the video signal and the co...
Josep Prades-Nebot, Gregory W. Cook, Edward J. Del...