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107
Voted
CDC
2010
IEEE
147views Control Systems» more  CDC 2010»
14 years 10 months ago
Evolution of the perception about the opponent in hypergames
This paper studies the evolution of the perceptions of players about the game they are involved in using the framework of hypergame theory. The focus is on developing methods that ...
Bahman Gharesifard, Jorge Cortes
157
Voted
CEC
2011
IEEE
14 years 3 months ago
Differential evolution with multiple strategies for solving CEC2011 real-world numerical optimization problems
—Over the last two decades, many Differential Evolution (DE) strategies have been introduced for solving Optimization Problems. Due to the variability of the characteristics in o...
Saber M. Elsayed, Ruhul A. Sarker, Daryl Essam
104
Voted
HICSS
1999
IEEE
101views Biometrics» more  HICSS 1999»
15 years 7 months ago
History-based Tools for Navigation
I present a research framework and some tools developed as part of an ongoing effort into defining and using interaction history as part of a user interface for social navigation,...
Alan Wexelblat
104
Voted
NAACL
2003
15 years 4 months ago
QCS: A Tool for Querying, Clustering, and Summarizing Documents
The QCS information retrieval (IR) system is presented as a tool for querying, clustering, and summarizing document sets. QCS has been developed as a modular development framework...
Daniel M. Dunlavy, John M. Conroy, Dianne P. O'Lea...
120
Voted
APN
2007
Springer
15 years 9 months ago
Workcraft: A Static Data Flow Structure Editing, Visualisation and Analysis Tool
Workcraft is a framework for the simulation, conversion and analysis of the SDFS models. The plug-in based architecture with embedded scripting language makes the framework an eas...
Ivan Poliakov, Danil Sokolov, Andrey Mokhov