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EVOW
2009
Springer
15 years 9 months ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
ICSE
2001
IEEE-ACM
15 years 9 months ago
Architecture-Oriented Programming Using FRED
Implementing application-specific code conforming to architectural rules and conventions can be tedious. FRED is a tool prototype for architecture-oriented programming that takes ...
Markku Hakala, Juha Hautamäki, Kai Koskimies,...
ECAI
2000
Springer
15 years 8 months ago
Action Categorization from Video Sequences
This article presents a framework for extracting relevant qualitative chunks from a video sequence. The notion of qualitative descriptors, used to perform the qualitative extracti...
Jean-Christophe Baillie, Jean-Gabriel Ganascia
IPPS
1999
IEEE
15 years 8 months ago
Parallel Program Archetypes
A parallel program archetype is an abstraction that captures the common features of a class of problems with similar computational structure and combines them with a parallelizati...
Berna L. Massingill, K. Mani Chandy
SIGCSE
1998
ACM
310views Education» more  SIGCSE 1998»
15 years 8 months ago
Traffic simulation: a case study for teaching object oriented design
act In teaching object oriented design, it is important for students to work on projects that use a variety of design patterns, interaction between objects, and provide the opportu...
Viera K. Proulx