Interactions between agents in an open system such as the Internet require a significant degree of flexibility. A crucial aspect of the development of such methods is the notion o...
Approaches to reasoning about knowledge in imperfect information games typically involve an exhaustive description of the game, the dynamics characterized by a tree and the incomp...
Formal approaches to modelling argumentation provide ways to present arguments and counterarguments, and to evaluate which arguments are, in a formal sense, warranted. While these...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
In this paper we argue that for realistic applications involving default reasoning it is necessary to reason about the priorities of defaults. Existing approaches require the know...