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ICIP
2001
IEEE
15 years 11 months ago
Efficient fine granular scalable video coding
In this work we present an efficient fine granular scalable video compression scheme which supports a fast bit rate adaptation independent of the encoder. The proposed scheme gene...
Christian Buchner, Thomas Stockhammer, Detlev Marp...
ICPR
2006
IEEE
15 years 10 months ago
Removing Temporal Stationary Blur in Route Panoramas
The Route Panorama is a continuous, compact and complete image representation of scenes along a route. It is generated continuously from reading a preset line in a camera frame th...
Jiang Yu Zheng, Min Shi
HAPTICS
2009
IEEE
15 years 4 months ago
A whole-arm tactile display system
This work presents a new tactile display device for relaying contact information to locations along the human arm. The system is intended to facilitate teleoperation of whole-arm ...
Riichiro Tadakuma, Robert D. Howe
MIG
2009
Springer
15 years 4 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
ISMAR
2005
IEEE
15 years 3 months ago
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Recently, we have proposed a novel approach to generating augmented video streams. The output images are a non-photorealistic reproduction of the augmented environment. Special st...
Jan Fischer, Dirk Bartz, Wolfgang Straßer