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» Free-form shape design using triangulated surfaces
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102
Voted
SMA
2003
ACM
132views Solid Modeling» more  SMA 2003»
15 years 4 months ago
Tight cocone: a water-tight surface reconstructor
Surface reconstruction from unorganized sample points is an important problem in computer graphics, computer aided design, medical imaging and solid modeling. Recently a few algor...
Tamal K. Dey, Samrat Goswami
PG
2007
IEEE
15 years 6 months ago
Genus Oblivious Cross Parameterization: Robust Topological Management of Inter-Surface Maps
We consider the problem of generating a map between two triangulated meshes, M and M’, with arbitrary and possibly differing genus. This problem has rarely been tackled in its g...
Janine Bennett, Valerio Pascucci, Kenneth I. Joy
CVPR
2012
IEEE
13 years 2 months ago
3D landmark model discovery from a registered set of organic shapes
We present a machine learning framework that automatically generates a model set of landmarks for some class of registered 3D objects: here we use human faces. The aim is to repla...
Clement Creusot, Nick Pears, Jim Austin
96
Voted
EGH
2004
Springer
15 years 5 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
VIS
2009
IEEE
199views Visualization» more  VIS 2009»
16 years 26 days ago
Multi-Scale Surface Descriptors
Local shape descriptors compactly characterize regions of a surface, and have been applied to tasks in visualization, shape matching, and analysis. Classically, curvature has be us...
Gregory Cipriano, George N. Phillips Jr., Michae...