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» Frequency Optimized Computation Methods
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100
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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 1 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
117
Voted
SCIA
2007
Springer
149views Image Analysis» more  SCIA 2007»
15 years 6 months ago
Triangulation of Points, Lines and Conics
The problem of reconstructing 3D scene features from multiple views with known camera motion and given image correspondences is considered. This is a classical and one of the most...
Klas Josephson, Fredrik Kahl
95
Voted
GECCO
2009
Springer
157views Optimization» more  GECCO 2009»
15 years 7 months ago
Multi material topological optimization of structures and mechanisms
Multi-material 3D-printing technologies permit the freeform fabrication of complex spatial arrangements of materials in arbitrary geometries. This technology has opened the door t...
Jonathan D. Hiller, Hod Lipson
WIOPT
2010
IEEE
14 years 11 months ago
Optimal slotted random access in coded wireless packet networks
Abstract—We consider the problem of jointly optimizing random access and subgraph selection in coded wireless packet networks. As opposed to the corresponding scheduling approach...
Maximilian Riemensberger, Michael Heindlmaier, And...
103
Voted
ATAL
2008
Springer
15 years 2 months ago
Optimized algorithms for multi-agent routing
Auction methods have been successfully used for coordinating teams of robots in the multi-robot routing problem, a representative domain for multi-agent coordination. Solutions to...
Akihiro Kishimoto, Nathan R. Sturtevant