We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
This paper investigates the design of parallel algorithmic strategies that address the efficient use of both, memory hierarchies within each processor and a multilevel clustered ...
Frank K. H. A. Dehne, Stefano Mardegan, Andrea Pie...
—Relevance feedback(RF) has been proved to be an effective way to improve the precision and recall of 3D model retrieval. However, the existing RF approaches do not consider whic...
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
Abstract--Searching large image databases is a time consuming process when done manually. Current CBIR methods mostly rely on training data in specific domains. When source and dom...
Mohammad Mehdi Saboorian, Mansour Jamzad, Hamid R....