We present novel algorithms for updating bounding volume hierarchies of objects undergoing arbitrary deformations. Therefore, we introduce two new data structures, the kinetic AAB...
Abstract. The Full Search Block-Matching Motion Estimation (FSBME) algorithm is often employed in video coding for its regular dataflow and straightforward architectures. By iterat...
Vincent M. Dwyer, Shahrukh Agha, Vassilios A. Chou...
Resource-Limited Genetic Programming is a bloat control technique that imposes a single limit on the total amount of resources available to the entire population, where resources ...
Many large-scale production parallel programs often run for a very long time and require data checkpoint periodically to save the state of the computation for program restart and/o...
Wei-keng Liao, Kenin Coloma, Alok N. Choudhary, Le...
Proactivity has recently arisen as one of the focus areas within HCI. Proactive systems adhere to two premises: 1) working on behalf of, or pro, the user, and 2) acting on their o...