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» From 2D Images to 3D Face Geometry
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91
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CW
2004
IEEE
15 years 4 months ago
3D Character Model Creation from Cel Animation
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
103
Voted
ECCV
2006
Springer
16 years 2 months ago
Incorporating Non-motion Cues into 3D Motion Segmentation
We address the problem of segmenting an image sequence into rigidly moving 3D objects. An elegant solution to this problem is the multibody factorization approach in which the mea...
Amit Gruber, Yair Weiss
88
Voted
ISVC
2009
Springer
15 years 7 months ago
LightShop: An Interactive Lighting System Incorporating the 2D Image Editing Paradigm
Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...
Younghui Kim, Junyong Noh
97
Voted
SIGGRAPH
1999
ACM
15 years 4 months ago
Teddy: A Sketching Interface for 3D Freeform Design
We present a sketching interface for quickly and easily designing freeform models such as stuffed animals and other rotund objects. The user draws several 2D freeform strokes inte...
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
MMM
2005
Springer
172views Multimedia» more  MMM 2005»
15 years 6 months ago
A Novel Approach of 3D Reconstruction of Human Face Using Monocular Camera
Three-dimensional model acquisition of an object is essential in many multimedia applications. Constructing three-dimensional models of objects from two-dimensional images is an o...
Ben Yip, Jesse S. Jin