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» From 3D Scene Geometry to Human Workspace
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AVSS
2006
IEEE
15 years 5 months ago
3D Human Motion Analysis in Monocular Video Techniques and Challenges
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...
Cristian Sminchisescu
ECCV
2010
Springer
15 years 4 months ago
Blocks World Revisited: Image Understanding using Qualitative Geometry and Mechanics
Since most current scene understanding approaches operate either on the 2D image or using a surface-based representation, they do not allow reasoning about the physical constrain...
Abhinav Gupta, Alexei A. Efros, Martial Hebert
CHI
2000
ACM
15 years 4 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
ACCV
2006
Springer
15 years 5 months ago
Fusion of 3D and Appearance Models for Fast Object Detection and Pose Estimation
Real-time estimation of a camera’s pose relative to an object is still an open problem. The difficulty stems from the need for fast and robust detection of known objects in the s...
Hesam Najafi, Yakup Genc, Nassir Navab
CVPR
2009
IEEE
1524views Computer Vision» more  CVPR 2009»
16 years 6 months ago
3D Pose Estimation and Segmentation using Specular Cues
We present a system for fast model-based segmentation and 3D pose estimation of specular objects using appearance based specular features. We use observed (a) specular reflection...
Ju Yong Chang, Ramesh Raskar, Amit K. Agrawal