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» From 3D Scene Geometry to Human Workspace
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CVPR
2009
IEEE
16 years 4 months ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
SMILE
1998
Springer
15 years 4 months ago
Automatic 3D Model Construction for Turn-Table Sequences
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
VRML
2006
ACM
15 years 5 months ago
Function-based shape modeling and visualization in X3D
In this paper, a function-based extension of Extensible 3D (X3D) is proposed. The extension allows authors to use analytical functions to define geometry, color, 3D texture as wel...
Qi Liu, Alexei Sourin
BMVC
2002
15 years 2 months ago
Improving architectural 3D reconstruction by plane and edge constraining
This paper presents new techniques for improving the structural quality of automatically acquired architectural 3D models. Common architectural features like parallelism and ortho...
H. Cantzler, Robert B. Fisher, Michel Devy
CVPR
2007
IEEE
16 years 1 months ago
Opti-Acoustic Stereo Imaging, System Calibration and 3-D Reconstruction
Utilization of an acoustic camera for range measurements is a key advantage for 3-D shape recovery of underwater targets by opti-acoustic stereo imaging, where the associated epip...
Shahriar Negahdaripour, Hicham Sekkati, Hamed Pirs...