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» From 3D Scene Geometry to Human Workspace
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NPAR
2000
ACM
15 years 4 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
UIST
2006
ACM
15 years 5 months ago
CINCH: a cooperatively designed marking interface for 3D pathway selection
To disentangle and analyze neural pathways estimated from magnetic resonance imaging data, scientists need an interface to select 3D pathways. Broad adoption of such an interface ...
David Akers
ICRA
2010
IEEE
199views Robotics» more  ICRA 2010»
14 years 10 months ago
3-D shape measurement of pipe by range finder constructed with omni-directional laser and omni-directional camera
— A lot of plumbings such as gas pipes and water pipes exist in public utilities, factories, power plants and so on. It is difficult for humans to inspect them directly because t...
Kenki Matsui, Atsushi Yamashita, Toru Kaneko
SLSFS
2005
Springer
15 years 5 months ago
Incorporating Constraints and Prior Knowledge into Factorization Algorithms - An Application to 3D Recovery
Abstract. Matrix factorization is a fundamental building block in many computer vision and machine learning algorithms. In this work we focus on the problem of ”structure from mo...
Amit Gruber, Yair Weiss
SIGGRAPH
1998
ACM
15 years 4 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...