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» From 3D Scene Geometry to Human Workspace
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SI3D
1995
ACM
15 years 3 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater
CVPR
2010
IEEE
15 years 8 months ago
Using cloud shadows to infer scene structure and camera calibration
We explore the use of clouds as a form of structured lighting to capture the 3D structure of outdoor scenes observed over time from a static camera. We derive two cues that relate ...
Nathan Jacobs, Brian Bies, and Robert Pless
ACCV
2009
Springer
15 years 10 months ago
Estimating Human Pose from Occluded Images
We address the problem of recovering 3D human pose from single 2D images, in which the pose estimation problem is formulated as a direct nonlinear regression from image observation...
Jia-Bin Huang and Ming-Hsuan Yang
ICCS
2004
Springer
15 years 5 months ago
Point-Based Modeling from a Single Image
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
COMPGEOM
2009
ACM
15 years 6 months ago
High resolution surface reconstruction from overlapping multiple-views
Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us...
Nader Salman, Mariette Yvinec