This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
We explore the use of clouds as a form of structured lighting to capture the 3D structure of outdoor scenes observed over time from a static camera. We derive two cues that relate ...
We address the problem of recovering 3D human pose from single 2D images, in which the pose estimation problem is formulated as a direct nonlinear regression from image observation...
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us...