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» From 3D Scene Geometry to Human Workspace
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CVPR
2006
IEEE
16 years 3 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan
SMILE
1998
Springer
15 years 6 months ago
From Ordinal to Euclidean Reconstruction with Partial Scene Calibration
Abstract. Since uncalibrated images permit only projective reconstruction, metric information requires either camera or scene calibration. We propose a stratified approach to proje...
Daphna Weinshall, P. Anandan, Michal Irani
ICCV
2003
IEEE
16 years 3 months ago
On Exploiting Occlusions in Multiple-view Geometry
Occlusions are commonplace in man-made and natural environments; they often result in photometric features where a line terminates at an occluding boundary, resembling a "T&q...
Paolo Favaro, Alessandro Duci, Yi Ma, Stefano Soat...
CVPR
2011
IEEE
14 years 10 months ago
High-quality shape from multi-view stereo and shading under general illumination
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smo...
Chenglei Wu, Bennett Wilburn, Yasuyuki Matsushita,...
CVPR
2007
IEEE
16 years 3 months ago
Automatic Face Recognition from Skeletal Remains
The ability to determine the identity of a skull found at a crime scene is of critical importance to the law enforcement community. Traditional clay-based methods attempt to recon...
Carl Adrian, Nils Krahnstoever, Peter H. Tu, Phil ...