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» From 3D Scene Geometry to Human Workspace
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VISUALIZATION
1998
IEEE
15 years 6 months ago
Image-based rendering with occlusions via cubist images
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
Andrew J. Hanson, Eric A. Wernert
CVPR
2006
IEEE
16 years 3 months ago
Structure and View Estimation for Tomographic Reconstruction: A Bayesian Approach
This paper addresses the problem of reconstructing the density of a scene from multiple projection images produced by modalities such as x-ray, electron microscopy, etc. where an ...
Satya P. Mallick, Sameer Agarwal, David J. Kriegma...
VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
14 years 5 months ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
CVPR
2011
IEEE
14 years 9 months ago
A Complete Statistical Inverse Ray Tracing Approach to Multi-view Stereo
This paper presents a complete solution to estimating a scene’s 3D geometry and appearance from multiple 2D images by using a statistical inverse ray tracing method. Instead of ...
Shubao Liu, David Cooper
140
Voted
MM
2005
ACM
219views Multimedia» more  MM 2005»
15 years 7 months ago
Pervasive views: area exploration and guidance using extended image media
This work achieves full registration of scenes in a large area and creates visual indexes for visualization in a digital city. We explore effective mapping, indexing, and display ...
Jiang Yu Zheng, Xiaolong Wang