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» From 3D Scene Geometry to Human Workspace
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78
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CW
2004
IEEE
15 years 1 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
CGF
2010
218views more  CGF 2010»
14 years 9 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
MM
2009
ACM
252views Multimedia» more  MM 2009»
15 years 4 months ago
Localizing volumetric motion for action recognition in realistic videos
This paper presents a novel motion localization approach for recognizing actions and events in real videos. Examples include StandUp and Kiss in Hollywood movies. The challenge ca...
Xiao Wu, Chong-Wah Ngo, Jintao Li, Yongdong Zhang
106
Voted
SIGGRAPH
1992
ACM
15 years 1 months ago
Re-tiling polygonal surfaces
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
Greg Turk