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» From 3D Scene Geometry to Human Workspace
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CGI
2009
IEEE
15 years 1 months ago
Automatic registration of color images to 3D geometry
We present an approach to automatically register a large set of color images to a 3D geometric model. The problem arises from the modeling of real-world environments, where surfac...
Yunzhen Li, Kok-Lim Low
96
Voted
CVPR
2004
IEEE
15 years 11 months ago
Space-Time Isosurface Evolution for Temporally Coherent 3D Reconstruction
We model the dynamic geometry of a time-varying scene as a 3D isosurface in space-time. The intersection of the isosurface with planes of constant time yields the geometry at a si...
Bastian Goldlücke, Marcus A. Magnor
HUMO
2007
Springer
15 years 1 months ago
Articulated Object Registration Using Simulated Physical Force/Moment for 3D Human Motion Tracking
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
Bingbing Ni, Stefan Winkler, Ashraf A. Kassim
110
Voted
CVPR
2012
IEEE
12 years 12 months ago
Teaching 3D geometry to deformable part models
Current object class recognition systems typically target 2D bounding box localization, encouraged by benchmark data sets, such as Pascal VOC. While this seems suitable for the de...
Bojan Pepik, Michael Stark, Peter V. Gehler, Bernt...
IJCV
2008
242views more  IJCV 2008»
14 years 9 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...