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» From 3D Scene Geometry to Human Workspace
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ICCV
2011
IEEE
13 years 11 months ago
Multi-View 3D Reconstruction for Scenes under the Refractive Plane with Known Vertical Direction
Images taken from scenes under water suffer distortion due to refraction. While refraction causes magnification with mild distortion on the observed images, severe distortions in...
Yao-Jen Chang, Tsuhan Chen
MVA
1998
227views Computer Vision» more  MVA 1998»
14 years 11 months ago
Automatic reconstruction of 3D human arm motion from a monocular image sequence
A model-based approach to reconstruction of 3D human arm motion from a monocular image sequence taken under orthographic projection is presented. The reconstruction is divided into...
Valentina Filova, Franc Solina, Jadran Lenarcic
VRCAI
2009
ACM
15 years 6 months ago
Segmentation of architecture shape information from 3D point cloud
Object Segmentation is an important step in object reconstruction from point cloud data of complex urban scenes and in applications to virtual environment. This paper focuses on s...
Xiaojuan Ning, Xiaopeng Zhang, Yinghui Wang, Marc ...
ICIP
2003
IEEE
16 years 1 months ago
Real-time head tracking and 3D pose estimation from range data
In this paper a head tracking algorithm using 3D data is described. The system relies on a novel 3D sensor that generates a dense range image of the scene. By not relying on brigh...
Sotiris Malassiotis, Michael G. Strintzis
CGF
1999
153views more  CGF 1999»
14 years 11 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan