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» From 3D Scene Geometry to Human Workspace
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CVPR
2008
IEEE
16 years 1 months ago
Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry
This paper describes a new passive approach to capture time-varying scene geometry in large acquisition volumes from multi-view video. It can be applied to reconstruct complete mo...
Naveed Ahmed, Christian Theobalt, Petar Dobrev, Ha...
IWINAC
2005
Springer
15 years 5 months ago
Model Performance for Visual Attention in Real 3D Color Scenes
Abstract. Visual attention is the ability of a vision system, be it biological or artificial, to rapidly detect potentially relevant parts of a visual scene. The saliency-based mo...
Heinz Hügli, Timothée Jost, Nabil Ouer...
COSIT
2007
Springer
153views GIS» more  COSIT 2007»
15 years 3 months ago
Effects of Geometry, Landmarks and Orientation Strategies in the 'Drop-Off' Orientation Task
Previous work is reviewed and an experiment described to examine the spatial and strategic cognitive factors impacting on human orientation in the `drop-off' static orientatio...
David Peebles, Clare Davies, Rodrigo Mora
IEEECGIV
2005
IEEE
15 years 5 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
TOG
2008
291views more  TOG 2008»
14 years 11 months ago
Interactive 3D architectural modeling from unordered photo collections
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...