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GAMEON
2000
14 years 10 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ESWA
2006
148views more  ESWA 2006»
14 years 9 months ago
Applications of artificial intelligence in bioinformatics: A review
Artificial intelligence (AI) has increasingly gained attention in bioinformatics research and computational molecular biology. With the availability of different types of AI algor...
Zoheir Ezziane
ACMIDC
2009
15 years 1 months ago
Ten design lessons from the literature on child development and children's use of technology
The existing knowledge base on child development offers a wealth of information that can be useful for the design of children's technology. Furthermore, academic journals and...
Helene Gelderblom, Paula Kotzé
CLOR
2006
15 years 1 months ago
Industry and Object Recognition: Applications, Applied Research and Challenges
Object recognition technology has matured to a point at which exciting applications are becoming possible. Indeed, industry has created a variety of computer vision products and se...
Yutaka Hirano, Christophe Garcia, Rahul Sukthankar...
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PROFES
2004
Springer
15 years 2 months ago
Software Engineering Research Strategy: Combining Experimental and Explorative Research (EER)
In this paper a new Experimental and Explorative Research (EER) research strategy is proposed. It combines experimental software engineering with exploratory research of new techno...
Markku Oivo, Pasi Kuvaja, Petri Pulli, Jouni Simil...