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157
Voted
ATAL
2010
Springer
15 years 4 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
127
Voted
ATAL
2010
Springer
15 years 4 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
162
Voted
ATAL
2010
Springer
15 years 4 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
130
Voted
ATAL
2010
Springer
15 years 4 months ago
History-dependent graphical multiagent models
A dynamic model of a multiagent system defines a probability distribution over possible system behaviors over time. Alternative representations for such models present tradeoffs i...
Quang Duong, Michael P. Wellman, Satinder P. Singh...
141
Voted
CONEXT
2009
ACM
15 years 4 months ago
ARES: an anti-jamming reinforcement system for 802.11 networks
Dense, unmanaged 802.11 deployments tempt saboteurs into launching jamming attacks by injecting malicious interference. Nowadays, jammers can be portable devices that transmit int...
Konstantinos Pelechrinis, Ioannis Broustis, Srikan...
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